It was January 2018 when I talked with Raúl about how we played when we were children. A dialogue that a few months later I described as a theoretical conversation because of its similarity in character with the essay. There, “Como” was born, a theoretical project about the game concept and toys as objects. This began as a transcript of the reconstructed conversation we had in January, but was developed as a study of the narrative of the discourse itself. I remember at my table the script of the conversation, how the book Sobre marionetas, juguetes y muñecas trod on Huizinga’s Homo Ludens and how I placed Winnicot on the other side of the desk. The notes and illustrations of the analysis of the conversation I had in my hands also come to mind. I realized that the material order of the table was the graphic way of representing the knowledge that was being generated in my head. Throughout the months, different relationships, compositions and clippings of texts were created, and these kept moving through the pages. Graphic development definitely went hand in hand with the development of thought, both sides were needed to build the other. What a certain sentence said had the same importance as the place it was occupying within the page.
This is how the seven chapters that make up “Como” were built (Game vs/and/or/ft. Culture, Rationality in the doll game, Game world, Narrative: artistic practice link, Dolls as actresses/ors, Feelings for toys, The death of the doll) and this is how I wanted to communicate it.
The project has been created using the narrative tools (illustration, theory, fiction, non-fiction, etc.) that were needed to explain the content. Formally, it is in eight A3 (one for the cover and the others, one chapter each one). Also, a publication of the conversation script is included.